Thoughts on "Arcade games are designed to steal your money"? - Page 3 (2024)

BIL wrote: Thu May 23, 2024 11:03 pmStreetwise

lol AVGN-fodder for a phoned-in episode

So, so many of these awful 2d to 3d games. Splatterhouse, Bubsy, Earthworm Joe, is never ends.

When something like Ninja Gaiden 3d came out and had an audience, that's the out of place abomination.

It wouldn't obsolete the arcade game, or its contemporaries, unless you placed no value in them to begin with. Or regarded them with contempt.

Yeah, lots of people don't care about them. Like our 'ole buddy icy would say, if this isn't the kind of thing you like, you shouldn't be reviewing it. (But with a few slurs and puffing-himself up tossed in.)

The nearest arcades to me when I was growing up were both ~20 minutes away. I lived in the middle of an olive orchard, so there wasn't exactly a city bus to ride. It was a special event that happened a few times a year, where my parents would bring me to the mall and toss five bux my way.

Forget about ever mastering a game, it was enough to get to see and try out whatever looked cool. (Super Mario Vs. looked very uncool indeed. Why is this in the arcade? It was a total mystery to my younger self, ignorant of the console crash and the need to advertise.) Without the internet, it was a magical place full of wonder and possibilities. With technology advancing rapidly, there was almost always something new. I was only a couple degrees removed from that kid in High Score Girl who's a walking video game advertisem*nt.

Digging through heaps of things almost nobody knows or talks about, does tingle that hunter-gatherer bit of my brain.

It wasn't really until MAME and my young adulthood that the ability to seriously practice a game became possible. I owned very very few arcade style games, mostly bulk Sega stuff like Super Thunderblade. Shoot'em ups were relegated to the occasional rental and my copy of Forgotten Worlds. Being exposed to CAVE was like being exposed to cocaine.

So we arrive at a terminally dickless time where "Prepare To Die" is not just an enduringly successful ad campaign, but also a viscerally shocking one. Prepare to decide whether to hit the explosively flammable poison samurai with a +9 flaming sword or a +25 poison hammer. Prepare to decide whether to run around the dragon's side as it puffs up its instakill laser, or stand in front of it holding up your shield like an absolute dipsh*t. Hm. Decisions. Strange, I remember other games where macroing around massive frontal attacks is often a sound tactic. It's almost like we're still sat in front of a flat image operating a controller, no matter how many hotdog eating contests get wedged in.

Wait. Why is it just me and five other dudes who didn't get buttf*cked into next Easter by the samurai and the dragon? I thought everyone loved these games!

It is a bit disappointing how much people hate overcoming failure, despite overcoming failure is the only way to have accomplished anything of value. Ocarina of Time, I died only a few times. Couldn't tell you how to kill any bosses, because I only remember playing tennis with Ganon. Just hit it with whatever item you found in the dungeon, is this your first 3d Zelda game? (Urgh..) While I can remember many troublesome ArKnights enemies and bosses from years ago, because if I did not understand how they worked and what threat they presented, I could not beat the stage.

Maybe it's endemic to how our society looks at things. Yeah, it's another excuse to blame capitalism for a problem in society: we're expected to learn one (1) skill early in life and then we're expected to do that one (1) thing over and over again until we die. And there are tons of people who love living like that. Maybe it makes them feel secure or something, I wouldn't know. OCD makes getting good at something the thing of nightmares - the fun was in learning things and getting good, not in grinding out shekels and dimes while bored out of my mind.

Familiarity is a heuristic for understanding; neurons don't like new things. They want AT-AT's. And Matlock.

But this time as a girl.

They'd make the AT-AT's into girls too, if they could figure out how to.

(I really think some people have really slacked as parents and failed to toss a ball around with their kids a few times every day as their brains were developing. This is the most important part of any mind's development, you can't build out those algorithms when the brain fossilizes later!

Throwing sticks at things is how our species survived, neglecting it is to not be human!)

Thoughts on "Arcade games are designed to steal your money"? - Page 3 (2024)

FAQs

Do arcade games make money? ›

Like anything, owning and operating arcades and arcade games can be highly profitable if you know what you are doing. Just like any investment, you want to engage experts in the subject as there is a real science behind it.

Is an arcade a good investment? ›

PROFITABILITY OF ARCADES

On average, an arcade can rake in between $1,100 and $2,000 per week in profits. However, the exact figures depend on factors like location, operational costs, and the ability to attract repeat customers.

What is the purpose of an arcade game? ›

Arcade games require players to react quickly to visual and auditory stimuli which improves hand-eye coordination and fine motor skills. These skills are essential for everyday tasks such as writing, typing and driving. Playing arcade games can be a fun way to develop these skills without even realising it.

Which arcade game made video gaming mainstream and even caused a shortage of coins in Japan? ›

An urban legend states that Space Invaders' popularity led to a shortage of 100-yen coins in Japan. However, Nishikado himself was skeptical of the story. In reality, 100-yen coin production was lower in 1978 and 1979 than in previous or subsequent years.

Are arcade games like gambling? ›

After all, in a larger view, you're trading in a certain sum (usually money) to win a more significant or valuable reward. But many state gambling laws don't claim arcades to be gambling for a few reasons. In most cases, arcade games are games of skill, meaning you have some control over the outcome.

What arcade games made the most money? ›

In 1982, Space Invaders was considered the highest-grossing entertainment product of its time, with comparisons made to the then highest-grossing film Star Wars, which had grossed $486 million, while Pac-Man is today considered the highest-grossing arcade game of all time.

What makes an arcade game good? ›

They are exciting and fast-paced, but they look great too!. The classic formula for a successful arcade video game is “easy to learn, difficult to master” [10] along with a “multiple life, progressively difficult level” . Winning points and exchanging them for prizes is half the fun of playing in the arcade!

Are arcade games good for kids? ›

From cognitive stimulation and problem-solving skills to social interaction, physical activation, and even stress relief, the world of arcade gaming provides a holistic platform for young individuals to grow, learn, and have fun.

What are the benefits of going to the arcade? ›

An arcade can benefit your kid, whether they prefer video games or board games. Playing arcade games is an excellent opportunity to teach your children valuable developmental lessons, improve working memory, and strengthen their social skills. In addition, arcades offer hours of enjoyment for kids of all ages.

Which game is banned in Japan? ›

Japan. Video games are rarely banned in Japan, and it holds the place as one of the top video game producers in the world. However, for some games, usually western, they may edit or censor their games if they appear offensive to Japan; an example being the Japanese release of Fallout 3.

What arcade game was banned? ›

It may be hard to believe, but not too long ago major American cities banned pinball out of fear of the arcade game's effect on crime, juvenile delinquency and morality.

Are arcades dead in Japan? ›

But even in Akihabara, the Tokyo neighborhood that's the world's biggest gathering point for game fans, arcades have been disappearing one by one, struggling as video gaming continues to shift to an at-home hobby and the lingering effects of the pandemic dampen the domestic and international tourism that's so important ...

How much does it cost to make an arcade game? ›

It is challenging to provide an exact cost without specific project details but arcade game development costs can range between $20,000 to $75,000. To know the exact cost of developing an arcade game as per your requirements, feel free to contact our experts for a detailed price estimation.

How much passive income can the arcade make? ›

Arcade. Passive Income: $5,000 per in-game day when fully stocked. The Arcade is a property you can own and use as a hub for various activities and missions in GTA Online.

How much does a small arcade make a year? ›

Small, local arcades may earn anywhere from $25,000 to $100,000 a year, while larger establishments in prime locations with additional services can generate upwards of $500,000 to $1 million or more annually.

How does GTA 5 arcade make money? ›

The more games you buy, the more money the arcade will make. Specifics seem to vary somewhat, but the default amount of money made from buying an arcade and not adding any additional games is roughly $500 every in-game day (that's 48 minutes in the real world).

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