World of Warcraft News and Raiding Strategies (2024)

Thank you for the feedback, Hambrick. While we don’t have answers to all of your questions, we can offer some clarity.

Are the current difficulty numbers for crests, missives, and embellishments final?

We just completed a tuning pass on all reagent difficulty and crafting difficulties and these changes will show up in the next Beta build. While still subject to change, these are real values that are representative of our intent and we would appreciate feedback on them once they are in your hands.

The design philosophy for crafting difficulty in The War Within is that a well-honed crafter who is fully specialized, equipped with the best crafting tools, and using Quality 3 reagents can guarantee maximum quality on every craft, with a few targeted exceptions on certain non-equipment crafts. Concentration is intended to offset shortcomings in any of these variables.

However, one major change coinciding with this approach is a significant increase to the difficulty curve of acquiring higher quality reagents. In Dragonflight, there was a skill threshold where you graduated out of Q1 reagents from gathering completely, defaulting to Quality 2 with the occasional Q3. Now, you will continue to gain Q1 even when fully optimized, but your progress in your profession shifts those chances gradually in favor of Q3 as expected. Additionally, intermediate crafted reagents (ingots, bolts, etc) will also have much higher crafting difficulties relative to Dragonflight.

The reagent contribution toward a recipe’s final crafting difficulty has increased relative to Dragonflight. Reagents are now 40% of a recipe’s difficulty up from 25%, so the impact of lower quality reagents will be greater.

Lastly, it’s worth noting that the recipe reagent costs have not yet been tuned. While some recipes are more final than others, you can expect significant changes to the costs of recipes across the board in a couple weeks which will better represent our intent.

Concentration is currently tuned much too generously, specifically for gear crafting.

Concentration’s tuning pass is still a couple weeks away, but we agree. Additionally, Ingenuity’s refund is being adjusted to a percentage rather than a complete refund. This change affords us the opportunity to provide modifiers to the amount of concentration returned in the form of specialization bonuses or finishing reagents, while ensuring that concentration remains a finite, marketable resource. This is behavior is not yet present in Beta and the tooltip does not reflect this intent.

Concentration can also be tuned separately per profession so consumable based professions will lean toward generous tuning due to their bulk crafting nature.

Is knowledge progression going to be hard capped per week, or are there any plans to have something similar to dragon shards?

Profession Knowledge (and Artisan’s Acuity) acquisition are tied closely to NPC Crafting Orders, which are not yet ready for testing. Progression is indeed capped per week, however there is catch-up built into the system that turns on pretty early. We anticipate there to be some slight variance in total knowledge points across any sampling of players at any given time, but an invested crafter should be able to catch-up within a couple points as long as they have made an effort to diversify their recipe list and routinely engage with NPC Crafting Orders.

We’re excited to share more details about this feature in the near future.

One of the dev notes said alchemy was basically done, but potions still only has 2 nodes, is this planning on being increased?

Specialization trees are in their near-final state across all professions. Most of the work that remains involves fixing up some obvious data errors and some minor tuning adjustments. We do not expect any significant changes to tree layout or perk design going forward.

Regarding Alchemy, there was a third Potion node early in development that we simply weren’t happy with, and ultimately cut. We acknowledge that this left the Potion tree feeling light on content, but have no current plans to expand it.

What’s the plan with artisan’s acuity?

Artisan’s Acuity will be used in greater amounts for Recrafting than in Dragonflight, as well as being used for most crafts intended to improve your profession (such as profession equipment as you mentioned). Additionally, it will be used to purchase most vendor recipes. A repeatable sink for Artisan’s Acuity is a bag that contains a random assortment of reagents and a small chance at rare drop recipes.

A small amount Artisan’s Acuity will continue to come from knowledge acquisition as before, however Thomas Bright will not be offering a weekly sum of Acuity this time. The currency’s main source will be NPC Crafting Orders. A couple large sums will be offered a week, with many smaller offerings of Acuity on a more frequent cadence.

World of Warcraft News and Raiding Strategies (2024)

FAQs

How much money does WoW make a year? ›

Total Subscription Revenue from continuing operations for the quarter and year ended December 31, 2022 was $163.1 million and $648.7 million, down $2.0 million, or 1%, and $23.3 million, or 3%, as compared to the corresponding periods in 2021.

How do fated raids work? ›

Fated Raids are the higher level of difficulty in raids for Season 4 of Shadowlands. Every weekly reset, one of the Shadowlands raids will become "Fated" for the duration of that week, with its difficulty increased and dropping higher item level loot to compensate.

What is WoW sod? ›

Season of Discovery is basically World of Warcraft (2004) Remake. Its essentially the same game that launched in 2004 but with new content and a lot of changes to classes and some quality of life changes. The servers are completely fresh. Everyone will start at level 1.

What is the most recent raid in WoW? ›

Amirdrassil, the Hope's Dream is the most recent raid to drop in World of Warcraft: Dragonflight with Patch 10.2.

Who is the richest World of Warcraft player? ›

Best Esports WoW Players by Total Winnings
Player
1Swapxy René Pinkera 1 Swapxy CGN René Pinkera $244 874
2Whaazz Oscar Wulff • 25 y.o 2 Whaazz ECHO Oscar Wulff $226 025
3Raiku Shaun Andreas Meaney 3 Raiku ECHO Shaun Andreas Meaney $213 378
4Snutz Kelvin Nguyen • 30 y.o 4 Snutz Free Agent Kelvin Nguyen $210 108
17 more rows

Can you make a living playing WoW? ›

Leveling Characters for Profit: One of the most straightforward ways to earn a substantial income in the world of Azeroth is by leveling characters for other players. This method capitalizes on the fact that many individuals lack the time or patience to start from scratch and are willing to pay for this service.

Will WoW SoD go away? ›

SoD will end eventually, and Blizzard has shared their plans for what happens after its conclusion.

What is WoW Hardcore? ›

What is Hardcore WoW? Hardcore WoW is a new way to experience the game for Vanilla-Classic players where you have one life, and death means your run as a Hardcore character is over.

How long is the average wow raid? ›

A typical World of Warcraft raid can take 3-4 hours once the group is able to complete it, and can take much more time over many sessions to get to that point. Basically, that it can take up as much of one's time as permitted.

How many WoW players raid? ›

Raid groups are a way to have parties of more than 5 and up to 40 people, divided into up to 8 groups of up to 5 players. The terms "raid" and "raiding" primarily and traditionally refer to PvE raid-specific instances.

What is the net worth of WoW? ›

WideOpenWest has a market cap or net worth of $431.29 million as of June 10, 2024. Its market cap has decreased by -35.02% in one year.

How much money does Blizzard make annually? ›

Activision Blizzard (ABK) net revenue 2005-2022

In 2022, Activision Blizzard's annual revenue amounted to 7.53 billion U.S. dollars. Activision Blizzard publishes games such as Call of Duty, Guitar Hero, StarCraft and World of Warcraft.

What is the profit margin of WoW? ›

WOW Historical Financials
20232021
Net Profit Margin (%)2.62.6
Employees ($T)210.1
Long Term Debt ($M)13,63213,274
Shareholders Equity ($M)6,4251,379
10 more rows

How much is World of Warcraft company worth? ›

Market cap: $74.28 Billion

As of June 2024 Activision Blizzard has a market cap of $74.28 Billion. This makes Activision Blizzard the world's 232th most valuable company by market cap according to our data.

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