Abstract
We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers' experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based "World Editor".
Original language | English |
---|---|
Title of host publication | Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems |
Editors | Regina Bernhaupt, Florian Müller, David Verweij, Josh Andres |
Place of Publication | NY, USA |
Publisher | ACM |
Publication date | 21.04.2020 |
ISBN (Electronic) | 978-1-4503-6708-0 |
DOIs | |
Publication status | Published - 21.04.2020 |
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Jetter, H. C., Rädle, R., Feuchtner, T., Anthes, C., Friedl, J., & Klokmose, C. N. (2020). "in VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. In R. Bernhaupt, F. Müller, D. Verweij, & J. Andres (Eds.), Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems ACM. https://doi.org/10.1145/3313831.3376652
Jetter, Hans Christian ; Rädle, Roman ; Feuchtner, Tiare et al. / "in VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. editor / Regina Bernhaupt ; Florian Müller ; David Verweij ; Josh Andres. NY, USA : ACM, 2020.
@inproceedings{fb14f5717c1b47b490a44d1213c689f3,
title = "{"}in VR, everything is possible!{"}: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality",
abstract = "We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers' experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based {"}World Editor{"}.",
author = "Jetter, {Hans Christian} and Roman R{\"a}dle and Tiare Feuchtner and Christoph Anthes and Judith Friedl and Klokmose, {Clemens Nylandsted}",
note = "Publisher Copyright: {\textcopyright} 2020 ACM.",
year = "2020",
month = apr,
day = "21",
doi = "10.1145/3313831.3376652",
language = "English",
editor = "Regina Bernhaupt and Florian M{\"u}ller and David Verweij and Josh Andres",
booktitle = "Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems",
publisher = "ACM",
}
Jetter, HC, Rädle, R, Feuchtner, T, Anthes, C, Friedl, J & Klokmose, CN 2020, "in VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. in R Bernhaupt, F Müller, D Verweij & J Andres (eds), Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, NY, USA. https://doi.org/10.1145/3313831.3376652
"in VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. / Jetter, Hans Christian; Rädle, Roman; Feuchtner, Tiare et al.
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ed. / Regina Bernhaupt; Florian Müller; David Verweij; Josh Andres. NY, USA: ACM, 2020.
Research output: Chapters in Books/Reports/Conference Proceedings › Conference contribution › peer-review
TY - GEN
T1 - "in VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality
AU - Jetter, Hans Christian
AU - Rädle, Roman
AU - Feuchtner, Tiare
AU - Anthes, Christoph
AU - Friedl, Judith
AU - Klokmose, Clemens Nylandsted
N1 - Publisher Copyright:© 2020 ACM.
PY - 2020/4/21
Y1 - 2020/4/21
N2 - We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers' experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based "World Editor".
AB - We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion tracking, multiple networked devices, or unusual form factors such as spherical touchscreens or bezel-less display tiles. Design ideas can be rapidly iterated without restrictions by the number, size, or shape and availability of devices or sensors in the lab. To understand the potentials and challenges of designing in VR, we conducted a user study with 12 interaction designers. As their tool, they used a custom-built virtual design environment with finger tracking and physics simulations for natural interactions with virtual devices and objects. Our study identified the designers' experience of space in relation to their own bodies and playful design explorations as key opportunities. Key challenges were the complexities of building a usable yet versatile VR-based "World Editor".
U2 - 10.1145/3313831.3376652
DO - 10.1145/3313831.3376652
M3 - Conference contribution
BT - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
A2 - Bernhaupt, Regina
A2 - Müller, Florian
A2 - Verweij, David
A2 - Andres, Josh
PB - ACM
CY - NY, USA
ER -
Jetter HC, Rädle R, Feuchtner T, Anthes C, Friedl J, Klokmose CN. "in VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. In Bernhaupt R, Müller F, Verweij D, Andres J, editors, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. NY, USA: ACM. 2020 doi: 10.1145/3313831.3376652